;file_name max_frame frame_interval follow scale
;muzzleflash id start from 0, 128 max
;example "muzzleflash 2 0.025 1" file "muzzleflash-1.tga" "muzzleflash-2.tga"
;any error in this file will crash game
1 3 0.025 1 1
2 3 0.025 1 1
3 4 0.025 1 0.8
4 4 0.025 1 2
5 4 0.025 1 1
6 4 0.015 0 1
7 4 0.025 1 1
8 6 0.020 1 1
9 4 0.025 1 1
10 4 0.015 0 1
11 6 0.020 0 1
12 4 0.025 1 1
13 4 0.015 0 1